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Microsoft Game Technologies: XNA Framework for Tool programming.

100| Sat, 02 Feb 2008 03:33:00 GMT| abs123| Comments (4)
I would like to use XNA Framework for tool programming but as far as I know XNA Studio does not contain System.Windows.Forms namespace.
Is it possible to use XNA framework with Visual Studio 2005 ?
If not then how can I use XNA for tool programming without WinForm?
Are you forgetting tool programmers

Keywords & Tags: xna, framework, tool, programming, microsoft, game

URL: http://msdn.itags.org/microsoft-game/244731/
 
«« Prev - Next »» 4 helpful answers below.
The XNA Framework installs on top of the normal C# environment. So you should have access to the .NET namespace. For 360 development, you are limited to the Compact Framework.

stevemitcham | Thu, 30 Aug 2007 22:16:00 GMT |

While that's true, you may find that we're not enabling a scenario that you may run into when writing your tools. My suggestion would be to give the beta a try and see if you find any limiting factors send us some feedback here. For our first release we are mainly focused on users being able to create games based on the framework but are interested in supporting using XNA for other applications as well. You’ll still be able to continue to use MDX 1.1 as part of the DirectX SDK moving forward as well.

Thanks!

michaelklucher_msft | Thu, 30 Aug 2007 22:17:00 GMT |

Thanks but you did not answer my question.

Is it possible to strip out XNA framework and use it inside VS 2005 professional?

Means I don’t want to use XNA studio just the XNA libraries.

abs123 | Thu, 30 Aug 2007 22:18:00 GMT |

The Windows version of the XNA Framework assemblies are just regular

managed assemblies, so you can use them from any language and IDE you

like.

Obviously you won't be able to use our custom IDE extensions if you

aren't running C# Express, but the API itself will work just fine.

shawnhargreaves | Thu, 30 Aug 2007 22:19:00 GMT |

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