That depends on entirely what you are trying to achieve.
For a 2D game you could make "levels" using paint (although I would recommend using Paint.NET or GIMP instead so that you can take advantage of layers and transparency).
For 3D games, you will have to advance a bit more beyond paint.
Also, in XNA there isn't any way to just "add levels". XNA is a framework, so you have to create all of the objects in a 3D modeler (or in a graphics tool for 2D) and then you have to write the code to display those objects and how they interact with each other.
I hope that helps explain things a bit.
georgeclingerman
| Wed, 05 Sep 2007 22:00:00 GMT |