Microsoft Game Technologies: XNA Levels - Would paint work with XNA for developing levels?

  • demonslayer / 100 / Sat, 30 Jan 2010 19:36:00 GMT / Comments (2)
  • Would paint work with XNA for developing levels?
  • Keywords:

    xna, levels, paint, work, developing, microsoft, game

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    1. That depends on entirely what you are trying to achieve.

      For a 2D game you could make "levels" using paint (although I would recommend using Paint.NET or GIMP instead so that you can take advantage of layers and transparency).

      For 3D games, you will have to advance a bit more beyond paint.

      Also, in XNA there isn't any way to just "add levels". XNA is a framework, so you have to create all of the objects in a 3D modeler (or in a graphics tool for 2D) and then you have to write the code to display those objects and how they interact with each other.

      I hope that helps explain things a bit.

      georgeclingerman | Wed, 05 Sep 2007 22:00:00 GMT |

    2. You could design the sprites (2D graphics) in paint - although I would also go with Paint.NET for the graphics (if 2D). For the levels itself you need to define your own format, perhaps something in XML, that describes the levels. You need to load and process them then on your own. For example load the XML and create the objects that you have defined in there (at the location you have defined them in there).

      christianliensberger | Wed, 05 Sep 2007 22:01:00 GMT |

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