Microsoft Game Technologies: XNA redistributable 1.0: having trouble distributing

  • grotius / 100 / Sun, 31 Jan 2010 04:46:00 GMT / Comments (4)
  • I've tried to publish my first XNA game on another PC in my house; that PC has .NET installed. I also downloaded and installed the XNA redistributable 1.0 onto that machine, but when I try to run my game's setup, I'm told that the XNA Framework 1.0.0.0 must be installed in the "Global Assembly Cache (GAC)". Now, this is a game I made in the GSE Beta 2, but the error message relates to XNA 1.0, not my application. Any advice?
  • Keywords:

    xna, redistributable, 1.0, having, trouble, distributing, microsoft, game

  • http://msdn.itags.org/microsoft-game/244625/«« Last Thread - Next Thread »»
    1. You'll have to re-add the references.

      sciolist_se | Mon, 03 Sep 2007 21:28:00 GMT |

    2. Hmm, thanks for your reply, but I'm not sure what you mean by "re-adding the references." Do you mean the references within my project? Do I need to install GSE on the host PC to get the game to work?

      grotius | Mon, 03 Sep 2007 21:29:00 GMT |

    3. Alternatively you can just change the "Require specific version" property to false in your XNA assembly references.

      The reason for this is that our final release is signed with a

      different key to the beta assemblies, so projects created using the

      beta and set to require a specific assembly version (which is the

      default) won't match the assembly versions from the final build of the

      framework.

      shawnhargreaves_msft | Mon, 03 Sep 2007 21:30:00 GMT |

    4. Thanks for your reply. Okies, I'll try that. Actually, my little game still needs work, so I'll recompile it in the release version of GSE and try your suggestion about not requiring a specific release version.

      grotius | Mon, 03 Sep 2007 21:31:00 GMT |

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