C# Express is required to use XNA Game Studio Express. It will not work with Visual Studio Professional. You can run both products side by side without any problems.
Hi everyone,I've looked through other posts regarding this, trying all of the suggestions, and I'm still having trouble with exporting bones. In this case it's a human, and I can get one arm to animate perfectly. Essentially the same bone structure on the other arm, created w/o mirroring or ...
I've been looking at the output of the thumbsticks, and it appears a value less than 24% (0.24) is ever returned. I know it's very important to implement deadzone in your programs, but why has it been done for us? Someone may want to write a game that needs a smaller deadzone, but as far as I ...
Hy guys! First of all: My English is bad. I want to write an OSD that overlapps everything i mean really everything. I want it for helpful use in Games so it have to overlap an active DirectX9 Application everything is there Keyboard shortcuts works but i realy don't know how to overlapp an ...
I've spent the last few nights working on a simple side scrolling demo and a 2d sprite library. If anyone is interested in checking out the source, a description and the download are available on http://www.xnaexplorer.com/Keep in mind it's just a start. I've only put a few hours into it so ...
Hi all,I have succesfully created a new XNA game component which exposes certain properties that are editable from the properties window in visual studio.However I notice that whilst all the correct component properties are displayed in the properties window, only those that have standard types ...
First I'd say XNA turned out to be better than I expected. But a few things need to be clarified: 1) What is a GameComponent and what is a game service? And the relationship and difference?2) Why there is an IGraphicsDeviceService interface? It has a single useful member GraphicsDevice. What ...
mdx 2.0 feb 2006i copied the code from SimpleAnimation into my engine, and made the few adjustments to the name of variables/properties etc caz going from mdx 1.x to 2.0and then i try to load tiny.x from the sdk, but it get the error:Unhandled Exception: Error in the application.-2147467259 ...
Hello to all, I′m designing a small engine using managed directx 2.0 included with the december sdk, after reading several articles and tutorials about shaders I decided to develop the engine using (if possible) only shaders or at least avoiding as much as possible the fixed pipeline of ...
hi, i've got a couple of textures i've created (pool.default, usage.rendertarget) that hang my app when disposing. glowtexture = new Texture(device, (int)glowwidth, (int)glowheight, 1, Usage.RenderTarget, Format.X8R8G8B8, Pool.Default); glowtexture2 = new Texture(device, (int)glowwidth, ...
hi, i've got a couple of textures i've created (pool.default, usage.rendertarget) that hang my app when disposing. glowtexture = new Texture(device, (int)glowwidth, (int)glowheight, 1, Usage.RenderTarget, Format.X8R8G8B8, Pool.Default); glowtexture2 = new Texture(device, (int)glowwidth, ...
I am writing a space sim game (who isn't?) in C# that I based originally on the Coding for Fun BattleTank code. I've worked on it quite a bit, changing a lot of stuff to make it work as a space sim (360 degree camera yaw, pitch and roll, radar screen, etc.). One of the things I wanted to try ...
I am trying to create a MDX Sprite object using the constructor that takes an IntPtr to an unmanaged ID3DXSprite object. I have already setup the code to do this and it works for everything else I do (I do this for the Device and Textures and it works just fine). However, if I do this for the ...
As a developer, I would like to see Managed DirectX on the web. Without high security issues, Managed DirectX can act like a high-end multimedia tool for user-controls especially on ASP.NET. Is there a need? I can think of a few. Java had Java3D, JOGL (opengl for Java), etc. that could be used ...