Hello everybody ...
My problem : when I drag the window to move it, then my Spritebatch animation freeze ... in fact all XNA window freeze :(
when i finish to move the animation run back ...
How to keep running animation ? device options ?
thx in advance ;)
Register ...
By jimperry
Hi,I hope this doesn't break any of the rules, I have checked and I don't think that it does.The par...
By kinlan
Hello! My first post on the forum. My name is Phantasy, I like fantasy so that is why. I am sure XNA...
By phantasy
XBL Radio.com has put out their roundtable on XNA with myself and a couple of developers. Check it o...
By jimperry
What kind of licensing issues might arise if we want to run code builtfrom a GPL or LGPL library? An...
By michaelcummings, 2 Comments
Hello,So I am rendering a 3D scene. I do run a kind of old card ATI Radeon 9800 Pro+ (@XT)I am havin...
By chryso, 3 Comments
... Just Checking ...The XNA GSE for the 360 is supposed to be released ... "This Holiday Seas...
By echsbachs, 5 Comments
Hi everyone,I've looked through other posts regarding this, trying all of the suggestions, and I'm s...
By n_brady, 2 Comments
Hi all, How to create skyBox with Xna? I tired search with internet. But i can't find good tutorial...
By brian_tsim, 1 Comments
There isn't any way to do that - our app model assumes at quite a low level that it stops updating the game while the window is being moved.
shawnhargreaves_msft | Tues, 09 Oct 2007 23:50:00 GMT |
oh !!!!! XNA sucks !!!! my god :(
You must to correct it for the future version of framework !
I hope this modification will not break all your app model ....
cheer up man :)
reebok | Tues, 09 Oct 2007 23:51:00 GMT |