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By jimperry
Hi,I hope this doesn't break any of the rules, I have checked and I don't think that it does.The par...
By kinlan
Hello! My first post on the forum. My name is Phantasy, I like fantasy so that is why. I am sure XNA...
By phantasy
XBL Radio.com has put out their roundtable on XNA with myself and a couple of developers. Check it o...
By jimperry
I just installed XNA GSE Refresh this morning. When trying to compile my current project i had a str...
By simonbob, 1 Comments
I am looking for feedback on using the XNA framework in a graphics engine for a 3d modeling app. All...
By markflamer, 3 Comments
Not sure where I can put this but since this seems to be the only XNA forum on MSDN, I figured this ...
By tjhollis, 3 Comments
i have a map application, that contains a background map as a texture, and it is possible to place o...
By newguyintown, 10 Comments
I want to ask if the XNA studio will support the greek language. I have to create a game 100% in gre...
By dimitris_greece, 3 Comments
JTWing -
We're glad you like it! This tech preview is our first public pre-release of XNA technology and our first chance to get feedback on such a large scale. At the moment we don't have any update on our timeframe for an official release, which is pretty standard when the a product group conducts its first pre-release. This is our opportunity to see what you think and get the feedback we need to continue building the product and making it as useful as possible for your studio and for other studios.
Brian Keller
briankeller | Sat, 08 Sep 2007 21:15:00 GMT |
So for now if we wanted to start setting up an MS based system for automated builds etc, you would recommend... Team Foundation Server? Is there a planned migration path between that product and XNA Studio?
jtwing | Sat, 08 Sep 2007 21:16:00 GMT |
Yes you can use Team Foundation Server's Team Build feature to enable automated builds today which are based on MSBuild. XNA Build builds on top of the MSBuild project format so there will be an easy migration path from MSBuild to XNA Build.
Brian Keller
briankeller | Sat, 08 Sep 2007 21:17:00 GMT |
Great JOB! Microsoft is building the future on services to the clients!
Once I′ve read "MSbuild" on "MSDN", I was able to understand XNA.
Today too many people mistakes the XNA true meaning.
So much people has the Whrong first-impression as if it is one engine like others.
Once he understands, he say: Amazing!!!!! Cool!!!! Great!!!
The "Face" it shows!
The first impression is not yet so good, as .NET FX was unrelated with .NET 3.0 at First Sigh.
This XNA will integrate everthing... back compatbility is the way!
Older Softhouses will release new versions of theyr old 3dfx games that doesn′t run anymore on XP!
As before in the Glide.dll, like my Motorhead racing, Hi-octane... ah.... they could release this again.
THAT′S IT You did it. that was inpressive! CLAP CLAP CLAP!
Plugins that alows INTEGRATION tools like Visual DirectX, OpenGL, are the best aspects of the XNA to Show!!!
Thanks! Please keep going. don′t lose this patch!
I'm looking for a rapid access and aceleration on Game Development Environment that Microsoft will bring to the future of our PC!
As It Make games more acessible, to New Developers, More game developers born, To Old Developers, More Effort on Stabilished Softhouses to bring more Game Quality!
And more people playing! And programing!!!! WAY WAY!!!
gfcgamer | Sat, 08 Sep 2007 21:18:00 GMT |