I understand that if you are a XNA Creator club member you have access to the XNA Racer source code that Benjamin Nitschke wrote. As I am now a member could someone please direct me as to were I can access this?
XNA Racer is not available yet and there is no release date yet. I'm sure the news will be all over the community when it's out, so don't worry about missing its release.
I've submitted for a project at CodePlex. I've officially named it the Buttermilk Game Engine! The GUI portion is named the Buttermilk Gui Engine. Both are acronymed BGE, which is the same as the initials in my name. Pretty clever eh? ;) Hehehe...I typed up the current features list like so ...
I'd like for Buttermilk to have the following features in its license -Free to use and redistribute.Free to publish commercial games on Windows.Free to publish free or commercial games on the XBox360 (XBLA, etc).Basically no restrictions except don't pass my code off as something you made ...
Hello, I have a problem, I am using directx sdk (february 2007) together with microsoft visual studio.net 2003, When I try to build solutions, particularly tutorial01 tutorials02 and others. The compiler gives me this error....Build Log - Build started: Project: Tutorial01, Configuration: ...
hello all.. is it possible to group units (drawing a rectancle) while holding down the mouse button with XNA? i am planning to do a 2D game where i would need this.. if yes, please give me a hint how to do it... thanks in advance greg ...
Aren't these two methods just missing from the framework? Please add them.Plane.Intersects(Ray)Ray.Intersects(Plane)These two should return a Vector3 for information about where the Ray hitted the Plane.(I've also added this feedback to ...
I've found some resources online, but I'm still a little fuzzy on how I ought to implement a 2D camera capable of panning and zooming. Is it true that I can't simply apply a batch translation of an entire spritebatch? Do I have to apply the translation in each sprite object's draw method?My ...
For anyone looking to play with DirectInput (and possibly the rest of legacy DirectX - v1.1) to obtain access to features XNA doesn't support, be ready to receive a "LoaderLockException" from the Debugger when you start your app in Debug mode.The solution is covered ...
I've just released a first person camera demo for XNA. It's mainly a port of an existing camera system that I've been using with my native C++ applications. The XNA camera that I've implemented in this demo goes a little beyond the basic first person camera. It implements features such as ...
I got to a point where having an extra coder could really help out with whats left to do in the game. If you think you got what it need to seriously help me with the quake file system pack files,particle system, weapon, ai.... everything needed for gameplay in fact... send me an email at giyomu ...