- Sidesroller demo and simple sprite library
I've spent the last few nights working on a simple side scrolling demo and a 2d sprite library. If anyone is interested in checking out the source, a description and the download are available on http://www.xnaexplorer.com/Keep in mind it's just a start. I've only put a few hours into it so ...
- Editing component properties in the Properties Window
Hi all,I have succesfully created a new XNA game component which exposes certain properties that are editable from the properties window in visual studio.However I notice that whilst all the correct component properties are displayed in the properties window, only those that have standard types ...
- things need to be clarified
First I'd say XNA turned out to be better than I expected. But a few things need to be clarified: 1) What is a GameComponent and what is a game service? And the relationship and difference?2) Why there is an IGraphicsDeviceService interface? It has a single useful member GraphicsDevice. What ...
- mdx 2.0 animation
mdx 2.0 feb 2006i copied the code from SimpleAnimation into my engine, and made the few adjustments to the name of variables/properties etc caz going from mdx 1.x to 2.0and then i try to load tiny.x from the sdk, but it get the error:Unhandled Exception: Error in the application.-2147467259 ...
- MDX 2.0 Shader Based Engine... Feedback wanted...
Hello to all, I′m designing a small engine using managed directx 2.0 included with the december sdk, after reading several articles and tutorials about shaders I decided to develop the engine using (if possible) only shaders or at least avoiding as much as possible the fixed pipeline of ...
- mdx hang on texture.dispose()
hi, i've got a couple of textures i've created (pool.default, usage.rendertarget) that hang my app when disposing. glowtexture = new Texture(device, (int)glowwidth, (int)glowheight, 1, Usage.RenderTarget, Format.X8R8G8B8, Pool.Default); glowtexture2 = new Texture(device, (int)glowwidth, ...
- mdx hang on texture.dispose() (RESOLVED)
hi, i've got a couple of textures i've created (pool.default, usage.rendertarget) that hang my app when disposing. glowtexture = new Texture(device, (int)glowwidth, (int)glowheight, 1, Usage.RenderTarget, Format.X8R8G8B8, Pool.Default); glowtexture2 = new Texture(device, (int)glowwidth, ...
- MDX Multisampling - Device disposing is really slow
I am writing a space sim game (who isn't?) in C# that I based originally on the Coding for Fun BattleTank code. I've worked on it quite a bit, changing a lot of stuff to make it work as a space sim (360 degree camera yaw, pitch and roll, radar screen, etc.). One of the things I wanted to try ...
- MDX Sprite Class Issue
I am trying to create a MDX Sprite object using the constructor that takes an IntPtr to an unmanaged ID3DXSprite object. I have already setup the code to do this and it works for everything else I do (I do this for the Device and Textures and it works just fine). However, if I do this for the ...
- MDX Suggestion for Microsoft
As a developer, I would like to see Managed DirectX on the web. Without high security issues, Managed DirectX can act like a high-end multimedia tool for user-controls especially on ASP.NET. Is there a need? I can think of a few. Java had Java3D, JOGL (opengl for Java), etc. that could be used ...