So far I got the renderer complete but still have some issue with the visdata(that one is tough)
player walk work with slop and stair but im still missing the jump and water move. entities system is done and work properly and now I only need to code more weapons and item in it. Collision is done on static brush, items and trigger.
How to add audio to your game, start to finish:http://xbox360homebrew.com/blogs/audio/archive/2006/0...
By markcoffman
For anyone looking to play with DirectInput (and possibly the rest of legacy DirectX - v1.1) to obta...
By soopahman
There is a post about the XNA Game Studio Express was cancelled.... but the true is that it was rele...
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I noticed that while I was downloading the Lost Planet demo last night, I wasn't able to launch the ...
By waruwaru
Join us on IRC in #XNA on efnetWe are growing a community where people can get real time help on the...
By michaelziggymorton, 14 Comments
Hi. Right now I'm using VertexPositionColor and an index buffer to create a terrain and I'm going to...
By graysonpeddie, 4 Comments
New release of my Quake port to XNA.This one as a lot of new features like player walk, weapons (axe...
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I have no experience w/ c# etc...but I love this idea of creating your own games for 360 etc with Ga...
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In the announcement of XNA Game Studio it says that the Professional Edition "will add support ...
By opfer, 5 Comments